Thursday, June 7, 2012

High-Tech Training: The impact technologies have and will continue to have on how people learn and interact, and their implications for training


Web 2.0


Platt (2007) describe Web 2.0 as the collective ability to use the Web to write as well as read rich content which allows people to interact with the Web, with online content, and with one another. Web 2.0 represents a fundamental change in the way people interact with content, applications, and other users; the new Web is a platform for harnessing and promoting collective intelligence. In the future, learners and learning will no longer be merely consuming content and applications: They will be participants, creating content and interacting with different services and people. The availability of high quality image and video continues to provide a very low cost and simple way of providing training and demonstration materials. This rich content, when integrated with subject matter experts in the community and active discussion groups will provide a powerful and simple training and education environment.


E-Learning


This refers to instructions and delivery of training by computer online through the internet or web (Noe, 2010). This includes web based training, distance learning, virtual classroom and distance learning.


Online learning has several advantages. These include;

· Several features can be built into online learning

· It is accessible any place and any time

· Can be provided through dispersed geographical areas

· Can be provided faster and easier

· Eliminates paperwork

· Link learners to other content, experts and peers.

Online learning will blur the distinction between training and work (Noe, 2010).


Blended learning


This is coming in to fill some of the limitations of online learning. Blended learning combines E-learning, face to face learning and other methods of learning and instruction. It provides increase learner control over the program, allow self-directedness and requires learners to take more control over own learning. It has been found to be more effective than face to face learning in enhancing learner motivation. There is the thinking that blended learning has an advantage as it capitalizes the best aspects of face to face and online learning. Today blended learning primarily functions as a replacement for or extension of face to face environments. In future, blended learning will provide the needed face to face social interaction while still enhancing the capabilities of the other learning methodologies.


Bonk and Kim (2004) have identified 10 future trends in blended learning that will be linked to expansion in blended learning.


This will include;

· Mobile Blended

· Greater Visualization, Individualization, and Hands-on Learning

· Self-Determined Blended Learning

· Increased Connectedness, Community, and Collaboration

· Increased Authenticity and On-Demand Learning

· Linking Work and Learning

· Changed Calendaring

· Blended Learning Course Designations

· Changed Instructor Roles

· The Emergence of Blended Learning Specialists


Simulations


Noe (2010) demonstrates how the improvement in software development and computer technology has transformed simulation and how it is affecting learning. Online simulations and role play of different animated business customers offer training on various customer service challenges. In certain colleges, Clinical rotations have tremendously been reduced due to availability of simulated clinical experiences that are better than the real thing.


Full-Body Pregnancy Simulator allows training in a variety of obstetric procedures with interchangeable models for extra scenarios. The Manikin includes realistic anatomy and Scenario easily adjusted with additional models. The prohibitive costs associated with simulation development costs will be continue to decrease making them a popular training method.


Wikis


A wiki is a type of website that permits users to edit available content. Wikis are designed with the philosophy of making it easy to correct mistakes through collaboration. The theory is that a large audience will overall provide more accurate information than a single expert or source.


Some of the benefits of wikis include:


  • Allows for access to posted information at any time from any location.
  • Allows for the posting of multimedia including links, images, music, and videos.
  • Allows the instructor to track submissions and changes to group projects.
  • Useful in collecting data from groups of students.
  • Allows students to collaboratively write reviews of courses or assignments.
  • Provides a low-cost but effective communication and collaboration tool.
  • Promotes the close reading, revision, and tracking of drafts.
  • Allows students and instructors to collaborate to create simple websites.
  • Allows groups of students to peer-edit and evaluate documents for group projects.
  • Allows groups of students to group author papers and projects.
  • Can be used in place of presentation software such as PowerPoint.
  • Reduces the amount of paper-based assignment submissions. Additionally, wiki posts are time and date stamped allowing for instructors to enforce submission due dates.
  • Tracks revision history allowing for users to go back to former iterations or undo changes.

In the future, wikis may be used to;


  • Create a repository of information such as definitions, descriptions of theories, encyclopedia entries, research data and more.
  • Use as a platform for group projects.
  • Utilize as a repository of information across courses or semesters.
  • Utilize as a training manual such as how to perform tasks.
  • Allow student to edit the manual to improve it for future students.

References


Bonk, C., & Kim, K.-J. (2004). FUTURE DIRECTIONS OF BLENDED LEARNING IN HIGHER EDUCATION AND WORKPLACE LEARNING SETTINGS. In C. J. Bonk, Handbook of blended learning: Global Perspectives, local designs. San Francisco, CA: Pfeiffer Publishing.


Noe, R. A. (2010). Employee Training and Development (5th ed.). New York: McGraw Hill/Irwin.


Platt, M. (2007, july). Web 2.0 in the Enterprise. Architecture Journal,(12 ).


6 comments:

  1. Hi David,

    Thanks for sharing such informative and useful information. Although I've worked on a wiki project, I've never been comfortable using information from the sites. Perhaps the reason for this is the issue of credibility and reliability. Are you familiar with any initiatives to protect the integrity of wiki website information? Thanks again.

    Jackie

    ReplyDelete
    Replies
    1. Integrity of Information is a measure of its reliability and so it should be collected only from a trusted source. I would imagine the first place to look at is the quality and consistency of the references. Again, since wikis are joint effort between many people, Wikis are designed with the philosophy of making it easy to correct mistakes through collaboration. There is a continuous correction and updating of information and this acts as an internal check on integrity.

      Otherwise, I doubt if there is any other way we can confirm the integrity of information contained in a Wiki.

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  2. Hello David,
    Great job on your High-Tech training assignment. I liked your statement and approach to Blended learning. "This is coming in to fill some of the limitations of online learning". As much as I am a fan of self-directed learning. I think there are circumstances where I will prefer to just pick a phone to talk to someone. I recalled In one of the recent offering, we were directed to interview our assigned partners. Surprisingly, the entire class submitted their interview report without any verbal interview.

    Are you currently involved in the use of any of the technologies identified above?
    Folashade.

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  3. David,
    Good selection of technologies for your post. I would agree with your prediction that in the future that learners will no longer be merely consumers of content, but they will actively participate in the creation of interactive content. Good list of the various advantages of E-learning technology. What impact will these advantages have on the future of training and development? What impact will simulation technology have and continue to have on how people learn and interact? What does the future hold for the use of simulations in training and development?
    Good list of potential uses of Wiki's for future training and development.
    Mike

    ReplyDelete
    Replies
    1. Dr. Burke,

      Those are very good questions. There is a no knowing yet what impact technology will have ion the future of learning. Past technologies such as radio and television have had a minimal impact on education and therefore it is not easy to predict the impact of the current technologies.

      Molebash asserts that for over a century, education has remained largely unchanged (Click here for the article). He goes on to demonstrate how immune education has been to technology and how to date; we are still training and preparing students for the industrial age.

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    2. This is the link to the article

      http://www.itari.in/categories/futuretrendsineducation/FutureofEdu-Tech.pdf

      David

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